A friend and I decided to create a small game, and see what we could do. We didn’t have a clear objective – but thought it would be fun, and it was. The concept was a space game like Hardspace: Shipbreaker, except more horror-eske; unfortunately after about a month, we both lost enthusiasm and abandoned the project. Though there was some interesting problems, and stuff I learnt along the way.
The input system was quite extensive, allowing pretty much every input the player needed to be invoked with coroutines. See here: https://github.com/remusjones/Space-scavenger/blob/master/Assets/Project/Scripts/PlayerInputController.cs
Full link to the Github: https://github.com/remusjones/Space-scavenger