Space Game

A friend and I decided to create a small game, and see what we could do. We didn’t have a clear objective – but thought it would be fun, and it was. The concept was a space game like Hardspace: Shipbreaker, except more horror-eske; unfortunately after about a month, we both lost enthusiasm and abandoned the project. Though there was some interesting problems, and stuff I learnt along the way.

Tool System

Wiring System

Interaction System

Input System

The input system was quite extensive, allowing pretty much every input the player needed to be invoked with coroutines. See here:

Full link to the Github:

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