Following the development of the FSM I set out to create a custom editor window for Unity, this is a continuation of Post 2. So - I set out to redesign the window, I settled with Lines. https://youtu.be/dEsruyoGP1Q From there I added different colored Handle Pins for displaying whether the direction is in or out, … Continue reading Dwarf Game – Progress Update 3
So, after changing the scope from the large project we were working on - that both of us dreaded, we are still deciding on how to proceed as of yet. Though we are both working on polishing what we have already made and want to keep, that way it doesn't feel so scary when looking … Continue reading Dwarf Game – Progress Update 2
This post is more or less a post-mortem of the current project I am working on. Devs: Me (Remus): https://www.linkedin.com/in/remus-jones-aa158013a/John: https://www.linkedin.com/in/john-dunning-699617123/ Concept RTSStructure BuildingResource HarvestingPvE Building from those initial ideas, we decided to create a "Dwarf Game", where the player could build and shape the world by mining into a massive 2D voxel mountain, see … Continue reading Dwarf Game – Progress Update 1
A friend and I decided to create a small game, and see what we could do. We didn't have a clear objective - but thought it would be fun, and it was. The concept was a space game like Hardspace: Shipbreaker, except more horror-eske; unfortunately after about a month, we both lost enthusiasm and abandoned … Continue reading Space Game
Last year I decided to dive into hosting a Minecraft server with a friend. During 6 months, I actively developed within the Paper environment, all in all it was a fun endevour - though it ran dry once we lost our passion to manage the server and implement new features. What I learnt from it … Continue reading Minecraft Server
Over a period of 2 Weeks that I was in contact with Deakin University I had been creating a Snow Environment as to their request. Here is my current project: As shown in this small .gif is that the terrain is deforming from the player and accumulating from the snow particles. As shown in this … Continue reading Snow Environment
Recently I was invited to assist in the development of a game that is based around CS:GO's professional scene. The game will consist of a team that the user creates out of professional players inside the CS:GO professional league, the game will be played out with AI when combating other teams; the AI's strength will be … Continue reading Scenario Creator: Project GO
Recently I have been working on a Physics Engine inside C++. The aim was to have generic collisions that followed Newton's Laws of Physics and to put them in a reusable library so I could plug it inside any engine and use it with minor tweaking; if any. The system currently lacks the ability to rotate … Continue reading Physics Library
My first bot for Halite.IO has played over 250 games! I'm currently averaging the 250 rank in Halite, it's doing better than expected for my first bot, I will continue to develop onto this version of my bot in hopes to get above the 200 mark. My next step to improving the bot will be … Continue reading Halite Rank 250!
I will be participating in the new competition on the halite.io website. The task is relatively simple, create a bot that can compete against other bots, and climb the Leaderboard. I am doing this project in c++ to hone my skills a little more before entering the second year at AIE where we will be … Continue reading Halite.IO!