Following the development of the FSM I set out to create a custom editor window for Unity, this is a continuation of Post 2. So - I set out to redesign the window, I settled with Lines. https://youtu.be/dEsruyoGP1Q From there I added different colored Handle Pins for displaying whether the direction is in or out, … Continue reading Dwarf Game – Progress Update 3
Category: Games
Dwarf Game – Progress Update 2
So, after changing the scope from the large project we were working on - that both of us dreaded, we are still deciding on how to proceed as of yet. Though we are both working on polishing what we have already made and want to keep, that way it doesn't feel so scary when looking … Continue reading Dwarf Game – Progress Update 2
Dwarf Game – Progress Update 1
This post is more or less a post-mortem of the current project I am working on. Devs: Me (Remus): https://www.linkedin.com/in/remus-jones-aa158013a/John: https://www.linkedin.com/in/john-dunning-699617123/ Concept RTSStructure BuildingResource HarvestingPvE Building from those initial ideas, we decided to create a "Dwarf Game", where the player could build and shape the world by mining into a massive 2D voxel mountain, see … Continue reading Dwarf Game – Progress Update 1
Space Game
A friend and I decided to create a small game, and see what we could do. We didn't have a clear objective - but thought it would be fun, and it was. The concept was a space game like Hardspace: Shipbreaker, except more horror-eske; unfortunately after about a month, we both lost enthusiasm and abandoned … Continue reading Space Game
Minecraft Server
Last year I decided to dive into hosting a Minecraft server with a friend. During 6 months, I actively developed within the Paper environment, all in all it was a fun endevour - though it ran dry once we lost our passion to manage the server and implement new features. What I learnt from it … Continue reading Minecraft Server
Physics Library
Recently I have been working on a Physics Engine inside C++. The aim was to have generic collisions that followed Newton's Laws of Physics and to put them in a reusable library so I could plug it inside any engine and use it with minor tweaking; if any. The system currently lacks the ability to rotate … Continue reading Physics Library
REM
The last 3 months a team of 6 people including myself have been working on creating a game for the mobile, the concept behind the game came from Mirrors Edge and Fotonica with an aesthetic style similar to MK Everyday work. Links: http://www.mirrorsedge.com/ http://store.steampowered.com/app/253290/FOTONICA/ http://mkeverydays.tumblr.com/ The game was a concept for Android and similar handheld devices which … Continue reading REM