Over a period of 2 Weeks that I was in contact with Deakin University I had been creating a Snow Environment as to their request. Here is my current project: As shown in this small .gif is that the terrain is deforming from the player and accumulating from the snow particles. As shown in this … Continue reading Snow Environment
Category: Public Repositories
Scenario Creator: Project GO
Recently I was invited to assist in the development of a game that is based around CS:GO's professional scene. The game will consist of a team that the user creates out of professional players inside the CS:GO professional league, the game will be played out with AI when combating other teams; the AI's strength will be … Continue reading Scenario Creator: Project GO
Physics Library
Recently I have been working on a Physics Engine inside C++. The aim was to have generic collisions that followed Newton's Laws of Physics and to put them in a reusable library so I could plug it inside any engine and use it with minor tweaking; if any. The system currently lacks the ability to rotate … Continue reading Physics Library